start
---------
overall profitablity is low, but doable with large loans (only ~$4000 profit with 19 vehicles after 2 years)
mar kkv20 and predator always lose money with MNRL, xrf-50 appears to make some profit
flarion jewel makes significantly higher profits than longwell cypher, though both prove profitable
warner element barely turns profit, lower vehicles not tested
short routes generally not profitable, longer = more money (duh!!)
successfully able to produce clean food within 2-3 years using big loans, though not making much money in the process
---------
2080
---------
water seems like most profitable cargo early, seems to be whats keeping me afloat
up to $10,000 profit by 2080 with 20 rvs. mostly by upgrading to better (=more expensive) vehicles and lengthening routes
MNRL xrf-50 is barely scraping a profit while others still lose money, but it is a very short route
---------
2081
---------
spent the year only upgrading vehicles, none added. only made $8000 profit but that will improve
ended FOOX service, switched all to SEED. Shadow Haven nearly fully converted to shacks. still no bus service
FOOD Hellfire surprisingly turns profit even on tiny route from food lab into town
hopper trucks are too expensive and dont carry enough material. increase stats (preferred) or raise MNRL payment rate
---------
2082
---------
started wastelander service, boosting MNRL production with good results on both sides
up to $500,000 in loans now, still no sign of being able to expand without them
increased to $13,000 profit for the year, but still woefully inadequate to build more without loans
wastelanders appear to make decent money even with lowest vehicles
ambush doesn't appear to be much better than bone seeker in terms of making profit, at least on short routes
---------
2083
---------
FOOD doesn't make as much profit long distance as I thought it would, at least with warner element
profit shot up to $23,000 this year due to better vehicle managment and expansion. up to 28 vehicles
started growing a second town, Hollow Point. Shadow Haven no longer accepts FOOX as of Nov 2082
---------
2084
---------
Hollow Point shrinking rapidly due to insufficient deliveries, definitely need to try to change this behavior
spent about $140,000 trying to get adequate service there, up to 33 vehicles total
profits up to $31,000 this year, but still struggling with money. $660,000 in outstanding loans now
---------
2085
---------
profits up to $37,000 for the year, first year of $100,000+ in income. 37 vehicles total
wastelanders proving to be lucrative even on short distance routes with low class vehicles
---------
2086
---------
up to 41 rvs, earning $44,000 profit this year
connely revolver doesn't compete with older vehicles
---------
2087
---------
at 10 years there are 44 vehicles earning $53,000 profit for the year with $700,000 in loans outstanding
while expansion is still hindered by money, i'm (finally) very close to being able to turn a true profit for the first time
atlas MFP outperforms the ambush on short routes
---------
2088
---------
$55,000 profit this year
purchased first articulated vehicle, solara trekker, for use on new MNRL route
---------
2089
---------
$63,000 profit this year, now up to 55 road vehicles, $800,000 outstanding loans
started growing a third town, Pilgrims Landing
greggerson 400-f proving to be very profitable, even more so than the flarion jewel, especially due to its low costs
---------
2090
---------
minerals do prove profitable with high amounts and adequate distance, it's just tough otherwise
huge gains in profit this year making $84,000 thanks to lots of additional vehicles and expanded service
up to 60 road vehicles
---------
2091
---------
gravel makes almost no profit, if any at all
profit rises to only $86,000 this year
started supplying BDMT to Shadow Haven and Hollow Point in April 2090
---------
2091
---------
profit rises marginally to $89,000 this year
7 renewed buildings in Shadew Haven and 3 in Hollow Point at start of 2092
self-sustained buildings seem to appear too fast
need to implement some sort of check so that towns stop building other houses once self-sustained ones appear
---------
2092
---------
vehicle profit only $88,000 this year due to transitioning Shadow Valley to self sustaining town
first passenger service begins, need to begin creating service to new town
first year ever pulling actual profit ($44,000), also payed $20,000 towards loan. 69 total vehicles
idea: create visible stockpiles for food lab
idea: change low class vehicles into very low capacity supply vehicles
---------
2093
---------
total vehicle profit soars to $113,000 this year as new services are added and old vehicles get replaced
Shadow Haven nearly completely transformed into self-sustaining city, will have to end wastelander service soon
up to 77 road vehicles
---------
2094
---------
only second year ever to pull an overall profit
$117,000 vehicle profit this year, a marginal increase
80 total vehicles, many still need replacing, many need to be added