===============
  PLEASE NOTE:
===============

Although this set is based on OpenGFX, this set is NOT compiled with a special build environment. All that 
is required to compile NightGFX is NML 0.3 v5048 or newer*.

If you prefer to use the makefile system you will have to set it up yourself, as I do not use it. Sorry!

*Please note that this set was originally built for NML 0.3.x, however the _extra file has added a new sprite 
which requires NML 0.4.x to build. Running these newer versions of NML shouldn't be a problem, just be aware 
that there will be many animated sprite warnings due to not having the appropriate flags set to ignore them!

=====================

Basic command line for building:

nmlc -c -p WIN --md5=md5.txt --grf nightgfx_base.grf nightgfx_base.nml

Change file names as necessary. What these mean:
-c             crops sprites with extra blue area to save space (also necessary to keep alignments correct)
-p WIN         forces compiling with Windows palette (don't use on nightgfx_extra.grf file!!)**
--md5=md5.txt  outputs the resulting md5 checksum to md5.txt. You will need these for the .obg file later!
--grf ...      obviously this compiles it

**Note that this set is (currently) based on an older version of OpenGFX where the Windows palette was used, 
while newer versions have switched solely to the DOS palette. This set may be updated in the future.


